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Game Balance de Ian Schreiber

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Descriere

Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory.
Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers.
Key Features:
  • The first and only book to explore game balance as a topic in depth
  • Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply
  • Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks
  • Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve the creation
  • Written by award-winning designers with decades of experience in the field.
Author Bios:
Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006.
Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises. Away from the machine, her analog series of six games, The Mechanic is the Message, has drawn national and international acclaim, particularly Train and Siochn Leat, a game about her family's history, which is presently housed in the National Museum of Play. In addition to a BAFTA and a Fulbright, Brenda is the recipient of multiple lifetime achievement awards, a Grace Hopper Award, and a GDC Ambassador Award. Many of the games she has contributed to have won numerous awards. Romero is the CEO and co-founder of Romero Games based in Galway, Ireland.

Specificatii

Caracteristici generale

Gen Software
Subiect principal Dezvoltare software
Autor Ian Schreiber Brenda Romero
Limba Engleza
An publicare 2021
Tip coperta Cartonata
Format Fizic

Dimensiuni

Numar pagini 806

Brand: Taylor & Francis

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