Laptop, Tablete & Telefoane
PC, Periferice & Software
TV, Audio-Video & Foto
Electrocasnice & Climatizare
Gaming, Carti & Birotica
Bacanie
Fashion
Ingrijire personala & Cosmetice
Casa, Gradina & Bricolaj
Sport & Travel
Auto, Moto & RCA
Jucarii, Copii & Bebe

3ds Max Basics for Modeling Video Game Assets de William Culbertson

Estimat livrare în:

Informatii:
  • Deschiderea coletului la livrare

  • 14 zile drept de retur

724,00 Lei

Vândut și livrat de: Karte 4.2

La comandă eMAG Genius

Se încarcă

Se încarcă

Descriere

As a textbook for learning the fundamentals of modeling, rigging and animating 3D-modeled characters for use in video games, this step-by-step lesson book builds on the reader's modeling skills acquired from reading Volume I. The reader will model characters for the Castle Environment created in Volume I, which will be rigged using the Character Animation Toolkit (CAT) in 3ds Max and animated with game moves. The Skin Modifier is used for associating the meshes to the rigs and the characters are then exported to the Unity game engine and integrated into the Castle Scene with a Third Person Character camera. As the text introduces new modeling skills, it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design and providing the team with placeholder assets and final model assets that are unwrapped and custom textured using both box mapping and the 3ds Max Quick Peel tool. Although the text uses Autodesk 3ds Max for the modeling program, the principles are transferable to other major modeling programs.

Key Features:

  • The goal of this book is to teach the fundamentals of 3D modeling video game characters in a simplified, logical progression optimized for learning at a beginner level.
  • Rigging principles (Linking, Inverse Kinematics IK], Forward Kinematics FK], Skin Deformation, Weighting Vertices and more) are introduced in a gradual progression to allow maximum comprehension and retention.
  • This series of modeling exercises is the result of having successfully taught over 1000 video game students the fundamentals of 3D modeling.
  • This complete, clearly written and concise text is written for self-paced learning, helping those instructors who might not be fully trained in 3D modeling and those interested in self-teaching.
  • Includes instructions and project files for exporting the finished project environment into the 3D game engine, Unity.
  • A companion site (n/a includes working 3ds Max project files for chapters, notes and corrections, a 3ds Max user interface, 3ds Max shortcut keys and more.

Specificatii

Caracteristici generale

Gen Software
Subiect principal Informatica
Autor William Culbertson
Limba Engleza
An publicare 2021
Tip coperta Brosata
Format Fizic

Dimensiuni

Numar pagini 440

Brand: Taylor & Francis

eMAG.ro face eforturi permanente pentru a păstra acurateţea informaţiilor din acestă pagină. Rareori acestea pot conţine inadvertenţe: fotografia are caracter informativ şi poate conţine accesorii neincluse în pachetele standard, unele specificaţii pot fi modificate de catre producător fără preaviz sau pot conţine erori de operare. Toate promoţiile prezente în site sunt valabile în limita stocului. In conformitate cu prevederile OUG 140/2021, produsele beneficiaza de garantie legala de conformitate de 24 de luni, cu exceptia continutului digital sau al serviciilor digitale, in cazul carora garantia legala de conformitate este de 60 de luni, potrivit OUG 141/2021. Prevederile anterior mentionate nu sunt aplicabile in cazul produselor alimentare.

Se încarcă

Se încarcă

Recenzii


Fii primul care scrie un review

Spune-ti parerea acordand o nota produsului

Se încarcă

Se încarcă

Intrebarile si raspunsurile clientilor


Ai nelamuriri?

Pune o intrebare si poti primi raspuns de la comunitate.

Conectează-te pentru a continua

Intră în contul tău eMAG ca să începi conversația cu iZi.

Intră în cont